Paolo Ruffino is Lecturer in Media Studies in College of Arts.
Paolo has been researching and publishing in the areas of video game culture, media arts and media studies. His interests include independent forms of video game development, archaeologies of games, hacking, modding and practices of modification of video game software, gamification and the Quantified Self.
Paolo is the author of Future Gaming: Creative Interventions in Video Game Culture (Goldsmiths Press), and has been the co-editor of the volume Rethinking Gamification (meson Press), an issue of journal GAME on video game subcultures and a special issue of Games and Culture (SAGE) on the early work of Roger Caillois. He co-curated the DiGRA (Digital Games Research Association) conference in 2015, and numerous events of the Italian and British DiGRA groups.
He was previously at University of York (Associate Lecturer in Digital Culture); London South Bank University (Lecturer at the Game Cultures and Digital Media BAs); Goldsmiths, University of London (Associate Lecturer at the Media and Communications BA). He has been working as Research Associate from 2012 until 2015 at the Gamification Lab, Centre for Digital Cultures, Leuphana University.
Paolo’s PhD dissertation at the Media and Communications department at Goldsmiths investigates contemporary events of video game culture surrounding the relation between gamers and games. The research project looks at game archaeologies, the hacking of PlayStation Network, independent games, gamification, game art and the GamerGate controversy. It outlines a creative approach to the study of games and digital media, one that reconsiders the involvement of the scholar in the performative act of creating narratives in order to make sense of the events of video game culture.
Paolo is also one of the four members of the art collective IOCOSE (http://iocose.org). The group has been exhibiting at the Venice Biennale, Tate Modern, FACT in Liverpool, Science Gallery in Dublin, Taj and SKE gallery in Bangalore, MACRO in Rome, Transmediale in Berlin and Jeu de Paume in Paris. Their work featured in publications such as Wired magazine, The Creators Project, Flash Art, Liberation, Der Spiegel, El Pais, Adbusters, Neural and Vanity Fair, and on TV channels such as RAI and France4.
Paolo is responsible for carrying research in the fields of media studies and video game culture. He teaches across the modules Game Cultures; Media Arts; Mediation and Representation; New Directions in Media Studies; Media Research: Methods and Proposal Design. He is also supervising students’ dissertations.