Olivier is employed as a post-doctoral Research Assistant in Human Computer Interaction (HCI) and Computer Vision (CV) at the University of Lincoln. He is developing an interactive training program to facilitate and assess wheelchair skills training to provide feedback on movement accuracy previously only available through occupational therapists. Olivier’s research interests focuses on Games Development, Games Mechanics, Artificial Intelligence (AI), Computer Vision (CV), Crowd Behaviour and Ludology. His research and computer software development knowledge also extends to Agent-Based Modelling (ABM) to improve the believability of large-scale virtual world environments. His work has contributed to the advances of digital games research to deliver playful experiences, multi-agent applications, the study of artificial intelligence, computational collective intelligence research, the simulation of pedestrian dynamics and to indoor navigation and routeing systems.
Olivier has published several articles in international research journals and at conferences. Furthermore, he has experience in delivering university modules about games development, software design and programming (C# and C++) to Games Computing students, and successfully motivated them to engage in student-led activities such as industry supported games development jams. Olivier is also volunteering as a community moderator at a popular video-games company to provide to online gamers a safe, welcoming and fun online service.
Overall, Olivier’s work portfolio reflects his passion for contemporary computer development, games programming, teaching, and research.
Agent Based System, Navigation Systems, Artificial Intelligence, Crowd Simulation