John Shearer is Senior Lecturer in Games Computing, in the Lincoln Social Computing Research Centre at the University of Lincoln, UK. With interests around “creative play in public spaces” his research walks between Computer Science and the Arts. His works has resulted in both academic papers and a large number of public performances and installations, both in the UK and internationally - works include:
- eyeResonator / mindCupola
Shearer’s PhD on persuasive, interactive non-verbal behaviour in virtual characters was driven by a strong interest in developing more engaging, persuasive, and fun interfaces. He holds a BEng (Hons) in Computer Science from York University, UK.
Prior to the recent move to Lincoln, Shearer was a long-time member of the Digital Interaction Group (http://di.ncl.ac.uk/) based in Culture Lab (http://www.ncl.ac.uk/culturelab/) at Newcastle University, UK. He presently teaches 3D Computer Graphics and Games Programming on the University of Lincoln’s Games Computing programme balancing his ‘softer’ arts and HCI outputs with hardcore technical capabilities. He would say he can’t help but get down and get his hands dirty building in the real world - from art installations and physical computer devices to custom leather work and just about anything that he can get away with.
Games Computing Programme Leader
Module Leader for:
- Games Programming
Athena Swan Committee
Creative Play in Public Spaces. Inter/trans/anti-discipline interests
Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.
Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.